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AI Force Logo New 2Alien Investigation Force

Welcome to the AI Force main page! We've been around a long time. That kind of thing carries weight. But we assume many of you don't know who we are, so let us explain a little bit about ourselves.



History of the Unabashed Ripoff:


In 1931, our founder (who shall not be named for the time being) was born. He was a very quirky fellow, never one for much chit chat. He also didn't have many friends growing up, and once he got out of school, he didn't have much to do, either. His parents didn't really care what he did, and our founder had nothing particular in mind. So, he just wandered about endlessly.


One day, he was walking during a thunderstorm, like an idiot. Around him was nothing but tall wheat fields. As you might expect, he got struck by lightning. The force knocked him off his feet. In all honesty, he should have died right then and there. However, as he lay on the ground, he was given a vision of two cogs, spinning together, in the cosmos. An AI generated version (courtesy of the Dall-e Mini/Craiyon AI program, please credit them if using these images; all images, unless otherwise stated, are generated with that program) has been provided below:


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Inspired by these transpiring events, in 1956, our founder opened up the Alien Investigation Force, with the aim to contain and protect alien entities from human forces, as well as study them and see if they could ever be incorporated into normal, human society. Then our founder got run over by a double decker bus.


Although our founder is long gone, his legacy remains with us to this very day. Below you will see links to various entities we have captured and studied. Each link will lead you to a page that lists the being's name, age, and various other details. We also listed if the creature is alive or not, based on a scale. Extinct is self-explanatory; the creature no longer exists, nor does any other known creature that is of its same type or species. Endangered usually means that the entity we have of a species is dead, but there may be a few others out there. Living is the default rating for all creatures who are alive in our care. We also have a Danger level ranking, also based on a scale. The first level is Pacifist. Pacifist generally indicates that the creature is very docile, and not prone to attacking at all. In fact, pacifistic entities generally abhor violence. Next is Peaceful. Peaceful entities may attack, but only if they feel they are strong enough or willing enough to do so. They tend to be the most terrified of entities, acting like scared rabbits. They're also less likely to try and defend themselves. Because of this, we have taken it upon ourselves to avoid any experiments that may hurt Peaceful entities, physically, mentally, or otherwise. These entities are instead treated more as pets or scared children. All experiments we try on them involve safe, pleasant interactions where we try to get them to act less scared, if at all possible. The next level after that is Friendly. Friendly entities are more likely than Peaceful entities to actually defend themselves, although they're most comparable to a well-trained, well-treated Golden Retriever, or other such "friendly" dogs. These entities also tend to be more curious about their surroundings, are more likely to want to help anyone and everyone, and are also more likely to try and interact with various other entities in the facility. The next level is Docile. Docile entities are more prone to attacking than Friendly entities, however, that only happens if Docile entities feel provoked. As long as they are treated well, and not poked and prodded too much, they are generally safe to be around. The next level is Angry. Angry entities are more prone to anger than other entities listed prior, and, as such, are also more likely to attack. However, they are usually quite easy to calm down, once our faculty get to know them. As long as they stay calm, they are not deemed too threatening. The next level is Unintentionally Damaging. These entities, as the title suggest, are prone to more threatening attacks, and can even kill in rare cases, but they have been deemed as having no control over such things. These entities must be cared for carefully, but regardless of the danger, we gladly welcome them here at our facility. The next level is Unpredictable. Unpredictable entities, as you might have guessed, can be hard to deal with. They tend to be quite violent sometimes, often with no rhyme or reason. However, we still value their inclusion here at our facility, and believe that despite how unpredictable, and often deadly, they are, these entities still deserve to live a good life, or as good of one as we can provide. Next is Dangerous. These entities are simply dangerous, and must be handled only by our second-highest level of faculty. These entities may have something that makes them calm or even docile, but that can be hard to determine right away, and some entities with this label take years or even longer to provide our researchers with any information that can help calm them down. The last level is Ripper. These entities are the most dangerous. All faculty put in charge of handling them must have a specific, protective suit, and authorized, company-grade weapons on them AT ALL TIMES. Rippers are quite intelligent, often killing for sport or just for the fun of it. However, for whatever reason, they have never tried to kill any of the other entities in the facility. We don't understand what comradery they share with other entities, or why even our most pacifistic entities don't become an easy target in their eyes, but we are thankful for that. If you are wondering, yes, we did fire the buffoons responsible for putting Peaceful entities in the same room as a Ripper entity. With that out of the way, how about you look through our index of entities?


Entity 1

Entity 2

Entity 3

Entity 4

Entity 5

Entity 6

Entity 7

Entity 8

Entity 9

Entity 10

Entity 11 and Entity 12

Entity 13


Entity 14:


Name: "Wings"


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Type: A small, child-sized anthropomorphic orange fox with bat wings


Age: Unknown


Living Status: Living


Danger Level: Friendly


Description: This entity was found inside a barn in some swamp land area, back in 1994. It had been hiding in the barn when it was discovered by the owner of the barn. Confused as to how or why an orange fox would have bat wings, the owner, a farmer, called us and we came out and brought this entity to our facility. Commonly called "Wings" by the staff, this entity is one of the most active and proactive of the entities in the facility. It's also one of the less skittish. Although seemingly unable to talk normal, human words, it does growl, squeak, squawk and yip often. When it's around an entity like Norman, it will even rapidly chatter. We believe Wings to be a very intelligent entity, and quite the curious one at that. There have been times where it has tried to comfort Fluffy, although it, alongside the employees and other select entities, have still been unsuccessful in getting Fluffy to do much of anything. With that said, Fluffy does seem less scared around Wings. Interestingly, like Fluffy, and Entity 11 and Entity 12, Wings doesn't appear to age much, if at all, nor does Wings appear to need any sustanence. Wings is often seen wandering the hallways on his two paw-feet, sniffing around. He is allowed into most of the rooms, with a few exceptions (mainly the more dangerous entities, including Entity 8). Norman claims that Wings is trying to communicate with him, but neither entity can understand the other as of yet. We have no clue where Wings originated from; considering it is absolutely abnormal for a fox to have bat wings, even in a world like this, we suspect he is an escaped lab experiment. Which would explain his high level of intelligence, among other things. Should any labs try to claim him back, we will ask them what purpose they have for him, and if their answer is inadequate, we will contact the proper authorities and hope they can handle the situation. Worse comes to worse, we can always try sicking Entity 8 on them.


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Entity 15

Entity 16

Entity 17

Entity 18

Entity 19, Entity 20, and Entity 21

Entity 22

Entity 23

Entity 24

Entity 25

Entity 26

Entity 27

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