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AI Force Logo New 2Alien Investigation Force

Welcome to the AI Force main page! We've been around a long time. That kind of thing carries weight. But we assume many of you don't know who we are, so let us explain a little bit about ourselves.



History of the Unabashed Ripoff:


In 1931, our founder (who shall not be named for the time being) was born. He was a very quirky fellow, never one for much chit chat. He also didn't have many friends growing up, and once he got out of school, he didn't have much to do, either. His parents didn't really care what he did, and our founder had nothing particular in mind. So, he just wandered about endlessly.


One day, he was walking during a thunderstorm, like an idiot. Around him was nothing but tall wheat fields. As you might expect, he got struck by lightning. The force knocked him off his feet. In all honesty, he should have died right then and there. However, as he lay on the ground, he was given a vision of two cogs, spinning together, in the cosmos. An AI generated version (courtesy of the Dall-e Mini/Craiyon AI program, please credit them if using these images; all images, unless otherwise stated, are generated with that program) has been provided below:


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Inspired by these transpiring events, in 1956, our founder opened up the Alien Investigation Force, with the aim to contain and protect alien entities from human forces, as well as study them and see if they could ever be incorporated into normal, human society. Then our founder got run over by a double decker bus.


Although our founder is long gone, his legacy remains with us to this very day. Below you will see links to various entities we have captured and studied. Each link will lead you to a page that lists the being's name, age, and various other details. We also listed if the creature is alive or not, based on a scale. Extinct is self-explanatory; the creature no longer exists, nor does any other known creature that is of its same type or species. Endangered usually means that the entity we have of a species is dead, but there may be a few others out there. Living is the default rating for all creatures who are alive in our care. We also have a Danger level ranking, also based on a scale. The first level is Pacifist. Pacifist generally indicates that the creature is very docile, and not prone to attacking at all. In fact, pacifistic entities generally abhor violence. Next is Peaceful. Peaceful entities may attack, but only if they feel they are strong enough or willing enough to do so. They tend to be the most terrified of entities, acting like scared rabbits. They're also less likely to try and defend themselves. Because of this, we have taken it upon ourselves to avoid any experiments that may hurt Peaceful entities, physically, mentally, or otherwise. These entities are instead treated more as pets or scared children. All experiments we try on them involve safe, pleasant interactions where we try to get them to act less scared, if at all possible. The next level after that is Friendly. Friendly entities are more likely than Peaceful entities to actually defend themselves, although they're most comparable to a well-trained, well-treated Golden Retriever, or other such "friendly" dogs. These entities also tend to be more curious about their surroundings, are more likely to want to help anyone and everyone, and are also more likely to try and interact with various other entities in the facility. The next level is Docile. Docile entities are more prone to attacking than Friendly entities, however, that only happens if Docile entities feel provoked. As long as they are treated well, and not poked and prodded too much, they are generally safe to be around. The next level is Angry. Angry entities are more prone to anger than other entities listed prior, and, as such, are also more likely to attack. However, they are usually quite easy to calm down, once our faculty get to know them. As long as they stay calm, they are not deemed too threatening. The next level is Unintentionally Damaging. These entities, as the title suggest, are prone to more threatening attacks, and can even kill in rare cases, but they have been deemed as having no control over such things. These entities must be cared for carefully, but regardless of the danger, we gladly welcome them here at our facility. The next level is Unpredictable. Unpredictable entities, as you might have guessed, can be hard to deal with. They tend to be quite violent sometimes, often with no rhyme or reason. However, we still value their inclusion here at our facility, and believe that despite how unpredictable, and often deadly, they are, these entities still deserve to live a good life, or as good of one as we can provide. Next is Dangerous. These entities are simply dangerous, and must be handled only by our second-highest level of faculty. These entities may have something that makes them calm or even docile, but that can be hard to determine right away, and some entities with this label take years or even longer to provide our researchers with any information that can help calm them down. The last level is Ripper. These entities are the most dangerous. All faculty put in charge of handling them must have a specific, protective suit, and authorized, company-grade weapons on them AT ALL TIMES. Rippers are quite intelligent, often killing for sport or just for the fun of it. However, for whatever reason, they have never tried to kill any of the other entities in the facility. We don't understand what comradery they share with other entities, or why even our most pacifistic entities don't become an easy target in their eyes, but we are thankful for that. If you are wondering, yes, we did fire the buffoons responsible for putting Peaceful entities in the same room as a Ripper entity. With that out of the way, how about you look through our index of entities?


Entity 1

Entity 2

Entity 3

Entity 4

Entity 5

Entity 6

Entity 7

Entity 8

Entity 9

Entity 10

Entity 11 and Entity 12

Entity 13

Entity 14

Entity 15

Entity 16

Entity 17

Entity 18

Entity 19, Entity 20, and Entity 21

Entity 22

Entity 23

Entity 24

Entity 25


Entity 26:


Name: Morckiss


craiyon-094111-A-man-with-a-black-cloak

Type: A human male


Age: 25


Living Status: Living


Danger Level: Docile?


Description: Morckiss actually came to us early in 2022. So far, he's shown no signs of being dangerous towards us or most of the other entities. However, he seems to enjoy eating those nightmare balls that Entity 17 keeps generating. As you might have guessed, the nightmare balls didn't stop appearing entirely. They just got back to a controllable level.


Morckiss has the power of teleportation, and can also extend his mouth to make it open wider than a normal human mouth. His teleportation ability is what got him into our facility to begin with. He teleported in intentionally after hearing that we could possibly aid him with adjusting to his abilities and slowly incorporate himself back into the regular world. He also seems to know a lot more than a normal human probably should or can know. He wears a black cloak that may have some abnormal properties, although he never takes it off, and claims to defecate and wash himself in a pocket dimension only he can access. We have no clue if he's some sort of dark wizard or a demon or what. He claims he's just a normal guy. When asked about why his cloak is black, he said, "It is meant to mourn those who have perished before their time." He says he's the latest in a long line of . . . whatever he is. Of note are his interactions with the other entities.


In his first interaction with Entity 1, Morckiss claimed that Entity 1 feels a strange presence in the facility. This is something even James couldn't get out of Fluffy. When we asked how Morckiss knew this, Morckiss admitted that he's also telepathic. "Fluffy seems to trust my telepathy more than my actual voice."


Determined to get to the bottom of why Fluffy was so worried (and this was despite him showing much improvement), Morckiss interacted with all the other entities the best he could. In the process, he found Entitys 8 and 24 to be of interest.


"I think Enity 8 and Entity 24 can have offspring," Morckiss told us in a casual tone. Obviously that took us aback. If both entities didn't demonstrate such maliciousness, we'd have tried testing to see if this was true.


"It'll become true eventually. I know that for sure."


Morckiss also seemed to take an interest in Sneaks. "I believe that, although Sneaks claims he is no longer wanting to be a superhero, he can and will rise up against evil when the time comes."


Oh, and I can't believe we almost forgot about this part, but all the people inside Entity 7 were rescued. Well, "rescued." Apparently, Morckiss was able to stare at Entity 7 for a whole day, and then the entity gave up its secrets. Unfortunately, the people inside the painting were long dead, all of them just bones.


"I can accompany you guys when working with this entity if you wish," Morckiss said. We said we'd be happy for the help. "I figured as such. Although I do wonder if burning the painting might not be for the best." When we brought up that the painting had as much right to exist as the other entities, Morckiss included, he only laughed. "The Angel of Death must come for us all. Though I wear black, my soul is as white as snow. That painting is from the deepest, darkest pits of Hell." When we asked how he came upon this information, Morckiss said, "I was given that by the Lord." We have no idea if we should believe him or not, but eh.





Entity 27

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