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AI Force Logo New 2Alien Investigation Force

Welcome to the AI Force main page! We've been around a long time. That kind of thing carries weight. But we assume many of you don't know who we are, so let us explain a little bit about ourselves.



History of the Unabashed Ripoff:


In 1931, our founder (who shall not be named for the time being) was born. He was a very quirky fellow, never one for much chit chat. He also didn't have many friends growing up, and once he got out of school, he didn't have much to do, either. His parents didn't really care what he did, and our founder had nothing particular in mind. So, he just wandered about endlessly.


One day, he was walking during a thunderstorm, like an idiot. Around him was nothing but tall wheat fields. As you might expect, he got struck by lightning. The force knocked him off his feet. In all honesty, he should have died right then and there. However, as he lay on the ground, he was given a vision of two cogs, spinning together, in the cosmos. An AI generated version (courtesy of the Dall-e Mini/Craiyon AI program, please credit them if using these images; all images, unless otherwise stated, are generated with that program) has been provided below:


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Inspired by these transpiring events, in 1956, our founder opened up the Alien Investigation Force, with the aim to contain and protect alien entities from human forces, as well as study them and see if they could ever be incorporated into normal, human society. Then our founder got run over by a double decker bus.


Although our founder is long gone, his legacy remains with us to this very day. Below you will see links to various entities we have captured and studied. Each link will lead you to a page that lists the being's name, age, and various other details. We also listed if the creature is alive or not, based on a scale. Extinct is self-explanatory; the creature no longer exists, nor does any other known creature that is of its same type or species. Endangered usually means that the entity we have of a species is dead, but there may be a few others out there. Living is the default rating for all creatures who are alive in our care. We also have a Danger level ranking, also based on a scale. The first level is Pacifist. Pacifist generally indicates that the creature is very docile, and not prone to attacking at all. In fact, pacifistic entities generally abhor violence. Next is Peaceful. Peaceful entities may attack, but only if they feel they are strong enough or willing enough to do so. They tend to be the most terrified of entities, acting like scared rabbits. They're also less likely to try and defend themselves. Because of this, we have taken it upon ourselves to avoid any experiments that may hurt Peaceful entities, physically, mentally, or otherwise. These entities are instead treated more as pets or scared children. All experiments we try on them involve safe, pleasant interactions where we try to get them to act less scared, if at all possible. The next level after that is Friendly. Friendly entities are more likely than Peaceful entities to actually defend themselves, although they're most comparable to a well-trained, well-treated Golden Retriever, or other such "friendly" dogs. These entities also tend to be more curious about their surroundings, are more likely to want to help anyone and everyone, and are also more likely to try and interact with various other entities in the facility. The next level is Docile. Docile entities are more prone to attacking than Friendly entities, however, that only happens if Docile entities feel provoked. As long as they are treated well, and not poked and prodded too much, they are generally safe to be around. The next level is Angry. Angry entities are more prone to anger than other entities listed prior, and, as such, are also more likely to attack. However, they are usually quite easy to calm down, once our faculty get to know them. As long as they stay calm, they are not deemed too threatening. The next level is Unintentionally Damaging. These entities, as the title suggest, are prone to more threatening attacks, and can even kill in rare cases, but they have been deemed as having no control over such things. These entities must be cared for carefully, but regardless of the danger, we gladly welcome them here at our facility. The next level is Unpredictable. Unpredictable entities, as you might have guessed, can be hard to deal with. They tend to be quite violent sometimes, often with no rhyme or reason. However, we still value their inclusion here at our facility, and believe that despite how unpredictable, and often deadly, they are, these entities still deserve to live a good life, or as good of one as we can provide. Next is Dangerous. These entities are simply dangerous, and must be handled only by our second-highest level of faculty. These entities may have something that makes them calm or even docile, but that can be hard to determine right away, and some entities with this label take years or even longer to provide our researchers with any information that can help calm them down. The last level is Ripper. These entities are the most dangerous. All faculty put in charge of handling them must have a specific, protective suit, and authorized, company-grade weapons on them AT ALL TIMES. Rippers are quite intelligent, often killing for sport or just for the fun of it. However, for whatever reason, they have never tried to kill any of the other entities in the facility. We don't understand what comradery they share with other entities, or why even our most pacifistic entities don't become an easy target in their eyes, but we are thankful for that. If you are wondering, yes, we did fire the buffoons responsible for putting Peaceful entities in the same room as a Ripper entity. With that out of the way, how about you look through our index of entities?


Entity 1

Entity 2

Entity 3

Entity 4

Entity 5

Entity 6

Entity 7

Entity 8

Entity 9

Entity 10

Entity 11 and Entity 12

Entity 13

Entity 14

Entity 15

Entity 16


Entity 17:


Name: Jordan and his "Nightmare Monsters"


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Type: A man who generates nightmarish monsters whenever he has a nightmare (which is 95% of the time)


Age: 46; the nightmarish monsters have no concrete age


Living Status: Living


Danger Level: Jordan is Peaceful, although he is also Unintentionally Damaging; the nightmare entities are Rippers


Description: Jordan is one of the more unusual entities in our facility, as he is in fact a normal human being for the most part. He was actually recommended to be sent to us back in 1999 by his psychiatrist. Because of how human he is, Jordan is encouraged to get out of his padded room as often as possible, and is allowed to explore the surrounding nature around the outside premises. Despite him being mostly normal, he is here for a reason, and it's not just because he's more scared than some entities here. In fact, he has good reason to be scared. Whenever he has a nightmare, which is very often, he generates at least one, usually many, nightmarish entities. Said entities use Jordan as a host in an entirely parasitic way, and are so creepy and unsettling, we have decided not to share any images of them here.


The nightmare entities are small, fur-covered balls that are bigger than a baseball, but smaller than a basketball. If the fur was the only thing they had, they wouldn't seem so creepy. However, they are covered in teeth, claws, fins, and even knife-like appendages. All of the teeth are sharp and dog-like, and often surround an eyeball. All the eyeballs are very aware of their surroundings, and will look around at the slightest movement. These entities snarl, growl, and even scream and yell whenever they please, to the annoyance of any other entities who are sleeping. Even when Jordan wakes up, these entities will remain. They often produce a combined total of 8 gallons of saliva, and at least one gallon of blood. They are extremely carnivorous, and hard to get rid of. Any attempts to remove them from Jordan's room always fail, as these entities will teleport back into his room. We believe they actually find some sort of enjoyment in torturing Jordan. These entities also attack our employees at random whenever they are visiting Jordan's room, meaning that they are unpredictable as well as being Rippers. For some reason, they have never appeared during the nightmares we or other entities have had, and they don't ever try to kill Jordan. We suspect that they need him for survival. We also can't help but wonder if, on some deep, internal level, that Jordan subconsciously likes generating these monsters.


Jordan's psychiatrist suspects that Jordan faced a lot of trauma as a kid, and these monsters are his body's way of trying to show that he's in pain. However, this is merely speculation, as Jordan has yet to tell his psychiatrist or us anything of substance. In the meanwhile, we have a small group of employees trained specifically for taking care of Jordan, while also avoiding those nightmarish entities. Our biggest concern is getting rid of those things, if we can. We fear that they may eventually grow so large in number that they make it impossible for Jordan to use his room.





Entity 18

Entity 19, Entity 20, and Entity 21

Entity 22

Entity 23

Entity 24

Entity 25

Entity 26

Entity 27

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